The mighty D20 ‘The high roller’
Many people have asked us why are we using a D20, the D20 is based on percentages like any other dice but this one in particular is based on a 100 percent. Through countless extensive personal research, including combat interviews with police, special forces like EX Navy SEALs, reading through many different police reports I started to understand how something very small can change the trajectory of the round, where the bullet hitting a different part of the body causes different trauma and damage.
It’s interesting if a little morbid :} in the fact that the bullet itself will always do similar damage as it’s designed to do so. It is Designed through powder charge, bullet hardness, and the size of the bullet. What’s the difference it’s the target.
The D20 represents the randomness of the target. As the Cannon round or laser hits its target, the trajectory of the attack determines how well the attack hit. Again this is based on the D20.
It’s a good fit for the game that’s why we use the overage chart it’s a simple chart and mechanic that simply means ‘ any attack that goes over the armor does damage, due to the power of the attack.’ Very simple. In real combat there are thousands of variables that happens in a split second from wind speed, Earth rotation, movement of the target, all these variables makes a difference on how and where the attack had entered the body causing a different type of damage or affect.
We are just using the same philosophy for this game, a glancing blow can do very little damage which means that you barely rolled over the armor of the defender for the attack.
Or a well rolled attack hit solidly against the ship or target causing more damage and obviously also a different variable.
So as you can see we’re very excited about using the D20 yes it has a reputation with some gamers and designers, of being merciless, but true to life things happen that can be out of the control of the shooter or firing team doing the attack.
Why only use one dice?
Well for clean and fast game play, that’s why. Why roll so many dice to get the same outcome.. If you are adding dice, removing dice then it can mean lost of time or adding dice together and finding the answer takes time away from the game.
Along with the deck building, the dice are only one part of the game, which give answers on what happens and getting a result. that’s why dice are used in the first place, so the results can be randomized or offer a probability of chance like real life. A static game is not as much fun as playing one where anything could happen in blink of an eye.
I hope this insight on why we use the d20 and only one dice to get results for skills and combat actions in the game proves illuminating, and it may be that play testers lead us down a rabbit hole, along a path slightly different. Such moments are random rolls themselves.